

We no longer make those builds easy to find specifically because no one should be using them.Īlso, you really shouldn't be downloading Dolphin off of weird sites! Not only is that site a license violation by distributing without source, but who knows what else is coming with those builds? Always download from ! You can look at the source code of everything, from the builds themselves to the site itself, and know it's all safe. (08-02-2016, 08:56 AM)MaJoR Wrote: Yea um, that is 4.0-6727, and that's thousands of builds old at this point! It has no relation to 5.0 at all, other than being a failed and aborted attempt. (07-30-2016, 06:08 AM)Lappers Wrote: I have the exact same thing showing when I play the game aswell but with that I have another problem is that I'm getting an infinite loadscreen bug and have been unable to come around that. I can see somes differences too, when I m using the GPU/CPU synchronisation thread. The last dolphin version have a better DSP synchronisation, why this game work so nice on V 2.0 and so ugly on V 4.0, I can understand if I loose some fps to have better accuracy but the difference is really impressive, and it isn't just a frame comparaison. On the description vbeam boost the GPU processor, why it s the sound that work faster ? If I use Vbeam hack : Now the off-voice finish too early and the pause last for 3 /4 s. I m using OpenGL/OpenAL and the game works at 80/100 %speed.Īll by defaut :The off-voice finish at the good moment but the sound come too fast, in fact the voice and the sound are superimposed, instead of one after the other. When you start the game, you have a little animation, A voice is speaking, your character is walking, a little pause, a sound, and your character is stunned. I m trying to make this game working on an old computer, so I have made some tests and I have found somes stranges synchronisation effects.
